+ Added lots of new biomes!
+ Added “AMPLIFIED” world type
+ Added Acacia and Old Oak wood types
+ Added Stained Glass
+ Added Packed Ice, Red Sand, Podzol
+ Added a bunch of new flowers, including double-height flowers and grass
+ Added more types of fish
+ Fishing rods can be enchanted
+ Achievements are now world specific
+ Gaining achievements now announced to other players
+ Added a few new achievements
+ Servers can now have a “server-icon.png” that is displayed in the multiplayer list
+ You can see who’s online before joining, just hover the player count number in the server list
+ New /summon command
+ Added Command Block minecart
+ Links in chat are now clickable
+ Click on somebody’s name to send a private message
+ Added a bunch of new graphics options
+ Added some shader tests (click on the “Super Secret Settings” a couple of times…)
* Biome placement has been improved, and oceans are smaller
* Portals to the Nether can now have different shapes
* Fishing is now more interesting
* Maps in item frames are now extra big
* The achievement screen is zoomable
* Preparations have been made to offer name change in the future
* You can now have multiple resource packs loaded at the same time
* Resource packs can now hold sound effects
* Servers can recommend resource packs
* Network code has been rewritten
* Sound manager has been rewritten
* Many many bug fixes…
- Removed the Rose flower
- Removed Herobrine
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Friday, October 25, 2013
Sunday, June 30, 2013
1.6 Patch Notes
General
- Resource Packs
- Replace texture packs
- Also allow for language packs and sounds to be changed
- Added some splash screens
- "HURNERJSGER"
- "What's up Doc?"
- Re-enabled crash reporting
- Improved internal chat mechanics
- Many messages previously untranslated are now translated properly
- Overhauled the attribute system
- Many properties were moved over to NBT tags
- Items and entities are now more customizable using NBT tags
- Attributes can be additive using a set value, or multiplicative or additive based on percentage
- Some items already have default modifiers
- Attributes can apply to the holder as well
- Updated language files
- Fixed missing strings
- Improved Minecraft Realms
- Added handling of invitations
- Added resetting realm with one of provided realm templates
- Added viewing backups for a realm and the ability to restore them
- Added setting the owner of a realm as game master operator
- Added confirmation screens for various actions such as deleting a realm
- Ability to leave someone else’s realm that previously accepted invitation for
- Fixed game mode and game difficulty issue
- Minor GUI fixes for better usability
Gameplay
- Added & improved a few commands
/spreadplayers
to spread players/teams around a given coordinate with/gamerule
: AddeddoDaylightCycle
&naturalRegeneration
, changeddoFiretick
to not affect fire extinguishing/playsound
to play specified sound files to specified players with optionally altered volume, pitch and minimum volume as well as "source coordinates" to emulate the sound coming from a certain place
- Added & changed many minor things
- Natural health regeneration now costs hunger/saturation points
- Improved riding things: dismounting is now only possible by sneaking, mob health is displayed when ridden & ridden things can no longer be hit
- The Respiration enchant now helps seeing underwater
- Swords no longer break blocks in Creative mode
- The Creative Mode Item Selection Screen Search tab now shows origin tab on items' tooltip
- Regional difficulty: The longer players spend in one area, the harder the mobs there get
- Added and changed some effects
- Instant Health was nerfed 33%
- Regeneration was nerfed 50%
- Health Boost adds 2 extra hearts per level
- Absorption adds 2 non-regenerating golden hearts per level which reappear every 30 seconds
- Saturation fills up players' hunger bars and saturation
- Fixed many bugs
- Fixed Resistance V and above stopping
/kill
from working - Fixed
/scoreboard
syntax missing from/help
- Fixed
/whitelist list
not displaying the full list of players - Fixed Silverfish breaking blocks when
mobGriefing
gamerule is set to false - Fixed the
persistenceRequired
tag freezing mobs - Fixed the "team" argument not working with "!" for other players
- Fixed "seeFriendlyInvisibles" not always working
- Fixed it being possible to create a scoreboard objective without a name, but impossible to use/delete it
- Fixed the death counter not updating
- Fixed team names containing "-" not working with the selector argument for seeing if anyone is in the team
- Fixed teleporting to Large Numbers producing a broken error
- Fixed Command Blocks disregarding which dimension players are in
- Fixed incorrect and inconsistent command success criteria breaking expected command block comparator behavior
- Fixed some crashes because of trash files in assets
- Fixed the game crashing randomly when playing on servers
- Fixed attempting to move servers in the server list without selecting a server crashing the game
- Fixed a client crash in MP
- Fixed a crash when closing the game
- Fixed pressing *Ctrl + Alt + Esc crashing the game
- Fixed scoreboard health objective crashing the game
- Fixed a crash when language file of currently selected language is missing
- Fixed the game not opening
- Fixed being unable to play game on some configurations unless LWJGL is manually replaced
- Fixed running the game at a high resolution causing large portions of the screen to be unclickable
- Fixed some mouse buttons behaving unexpectedly
- Fixed the item counts in inventory screens flickering
- Fixed keys becoming sticky and unregistering
- Fixed the keyboard becoming unresponsive on OS X
- Fixed large texture pack resolutions causing massive performance drop.
- Fixed the character looking up into the sky and spinning around quickly when toggling fullscreen mode
- Fixed cloud textures of size 4096x4096 or larger not working correctly
- Fixed Clock and Compass textures being limited to 16x16
- Fixed a memory leak when switching texture packs
- Fixed switching from windowed to fullscreen and back moving the point of view
- Fixed Jukebox music volume not decreasing
- Fixed the green arrow in Maps in Item Frames remaining on the Map after destroying the Item Frame
- Fixed part of the Beacon texture missing when placed next to other blocks
- Fixed Brewing Stands' feets' sides being transparent when placed against a wall
- Fixed landing Splash Potions' particles using the wrong texture
- Fixed part of the Cactus texture missing when placed next to another block
- Fixed the name of the Jack-o-lantern being mis-punctuated
- Fixed several Minecart-related visual and hitbox issues
- Fixed the "The End?" achievement being unachievable
- Fixed "We Need to Go Deeper" achievement being rewarded for going through an End Portal
- Fixed the text on 'Direct connect' and 'Rename World' screens being misplaced
- Fixed Command Block UI text merging when in windowed mode
- Fixed biome color corrupting when toggling 3D anaglyph
- Fixed certain death message printing "null" as the player/mob name that caused the death
- Fixed death messages in MP always being in english regardless of the selected language
- Fixed the language files for en_US being grammatically incorrect for 'death.fell.finish.item'
- Fixed being unable to use the scroll wheel in crash reports
- Fixed hostile mobs spawning and despawning right away in peaceful
- Fixed Endermen becoming hostile when taking environmental damage
- Fixed tamed Wolves and Cats despawning
- Fixed mobs not realizing they killed their attacker and trying to attack empty space
- Fixed Dogs not stopping to snarl when punched by someone else
- Fixed Anvils charging levels for nothing when using other languages than English in MP
- Fixed Zombie Villagers in the process of curing despawning
- Fixed the Looting effect being applied when a mob killed by a player dies while the player is holding a Looting sword, even when the mob died of fall, fire damage or similar
- Fixed duplicating phantom Bows appearing after being used up
- Fixed damaged Anvils not showing damage status in the inventory or in Item Frames
- Fixed sleeping while riding a Minecart producing a graphical glitch
- Fixed Squids taking damage while in water
- Fixed Eyes of Ender not directing players to the nearest stronghold
- Fixed entities other than the player being unable to leave the end
- Fixed mounting rideable entities underwater desyncing the client and the server
- Fixed receiving high amounts of damage at once causing ghost mode in multiplayer
- Fixed Weighted Pressure Plates' being too long to be renamed using Anvils
- Fixed tamed Wolves' health being depleted upon world loading
- Fixed it being possible to become permanently stuck in a Minecart in a Portal
- Fixed Witches targeting themselves under certain circumstances
- Fixed placing liquids into certain blocks yielding no drops
- Fixed Skeletons not using their Bows when hit in Creative mode
- Fixed Skeleton's melee damage being unaffected by their swords' type
- Fixed Furnace Minecarts consuming Coal in Creative
- Fixed using Pick Block on an active Furnace returning an active Furnace
- Fixed picking blocks that exist in the Survival mode inventory already maximizing the stack size after moving the existing stack into the selected hotbar slot
- Fixed shift clicking the destroy item button in MP not working
- Fixed log files increasing loading time
- Fixed stacked entity Spawners creating mass duplicate ghost entities
- Fixed Resistance V and above stopping
World Generation
- Chests now generate in Nether Fortresses
- Small water lakes no longer spawn in deserts
Monday, March 11, 2013
1.5 Patch Notes
* Added Redstone Comparator (used in Redstone logic)
* Added Hopper (collects items and moves them to containers)
* Added Dropper (similar to Dispensers, but always drops the item)
* Added Activator Rail (activates TNT Minecarts)
* Added Daylight Sensor
* Added Trapped Chest
* Added Weighed Pressure Plate
* Added Block of Redstone
* Added Nether Brick (item)
* Added Nether Quartz and ore
* Added Block of Quartz, with half blocks and chiseled variants
* New command: /scoreboard
* New command: /effect
* Containers and mobs can have custom names
* Inventory management has been changed, for example you can drag-place items over slots
* Texture packs now have separate images for each block and item, and can have animations
* Nether Quartz Ore now spawns in the Nether
* Smooth lighting now has three settings (none, minimal, maximum)
* More detailed death messages
* Some hostile mobs now are harder in Hard difficulty
* Many, many, bug fixes
* Removed Herobrine
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